This is the kind of open world experience where I had more fun just exploring and doing side activities than following the main story, and Catalyst is littered with additional objectives. Open worlds require a lot travelling, and moving around is the game’s core mechanic. The open world structure is familiar to anyone who’s played modern games in the last 10 years, but it suits Mirror’s Edge. Like most open world games, you can run to story missions or distract yourself with side-activities. Mirror’s Edge is fun because it turns you into a wall-running superhero. Catalyst’s open world gives you a giant space full of rooftops to explore.
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